Nik Presser (They / She)

I typically approach sound design from a holistic perspective. I start by asking "what do we want our game to feel like?" before really approaching anything. From there, I begin drafting the "soundscape" of the game by giving a few sample ambience tracks to detail how our world will sound in-game. These provide the main reference pillars that the audio aesthetic will follow throughout the course of the project.

Sound Designer | Composer